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Rabu, 15 Desember 2010

Naruto Shippuden: Dragon Blade Chronicles (Nintendo Wii)

   aruto Shippuden: Dragon Blade Chronicles
Publisher: Tomy Corporation/Atlus
Developer: Takara Tomy
Genre: Action
Release Date: 11/12/2010

While video games based on anime properties have generally fared a little better than their movie counterparts, they do have their fair share of stinkers. After all, video games are a business, and if tacking a well known license onto a poorly conceived game can help sell units, then what company wouldn’t see that as an opportunity? It’s a sad fact that licensed games will generally sell regardless of the quality, the Naruto franchise included. However, the latest release in this franchise, Naruto Shippuden: Dragon Blade Chronicles, hopes to join the ranks of being the next must own title on the Wii. Does it succeed, or should it make like a Shadow Clone and disappear into a puff of smoke?
Let’s Review
Story/Modes
The story revolves around a girl named Akari, a member of a clan of Dragon Guardians who enlists the help of Naruto and other members of the Village Hidden in the Leaves in order stop a revenge plot by her brother, Kuroma. Like many antagonists in the Naruto series, Kuroma had a rough time with being mistreated by society and seeks to gain the power of the Light Dragon to bring vengeance upon the world. Armed with the legendary Dragon Blade, the only weapon that can defeat the Genryu, Naruto embarks on a journey atop Mount Koryu to acquire all the Dragon Orbs before Kuroma and bring a stop to his plans once and for all.
One of the gimmicks of the game is that you will simultaneously be following the exploits of Naruto’s rival, Sasuke Uchiha, as he follows the trail of Akatsuki members to the very same mountain in order to locate his brother Itachi. Sasuke’s story feels very tacked on, however, and means very little to the overall plot of the game. Not that the plot itself is all that good to begin with, as it plays out like a bad filler episode. While I can appreciate the developers attempting to get away from recycling the same story arcs from the series over and over in each game, it’d be nice if what we got was at least interesting. Instead, the story in Dragon Blade Chronicles is predictable, formulaic, and utterly lacking in any sort of meaningful writing.
Now I know what you might be thinking. Some of the story arcs in the Naruto series itself, particularly the filler arcs, have a tendency to be predictable and formulaic as well. The problem here is that the plot attempts to make itself the center of attention, rather than doing what an action game should be doing, which is focusing on the action. Within my first hour of play, I think I spent more than half of it on cutscenes, and not the exciting, action packed quick time event cutscenes either, but the kind where everyone stands around and drones on and on with mountains of meaningless dialogue. Luckily, these cutscenes can be skipped, but it just goes to show how much they detract from the experience.
Story/Modes Rating: Bad
Graphics
If you’ve ever played any of the Naruto: Clash of Ninja Revolution titles, you should know what to expect from the visuals. However, these bland cel-shaded characters have been used since the Gamecube era and have showed their age several games ago. They are fine up close and faithfully adhere to their manga counterparts. When you zoom out at all though, the characters become so pixelated that they are barely recognizable. Is that character talking? You never know in some cases.
The enemies you fight are just plain drab looking. Aside from the bosses, they come in three varieties: floating potato looking things, mud monster foot soldiers, and giant mud monster foot soldiers. The only real difference between them is palette swapped colors and the weapons they carry. The backgrounds are equally as unexciting to look at considering you spend the bulk of the game just climbing the same mountain. This isn’t to say the scenery doesn’t change at all, but it goes from volcanic mountain to desert mountain to mountain mountain. In short, pretty bland.
You would think dated graphics would mean that the game could at least run at blazing speeds, am I right? Unfortunately, Dragon Blade Chronicles can only handle a few enemies on the screen at one time before performance screeches to a halt. There were even a few scenes where all I was doing was running down a hallway and the frame rate took a noticeable plummet. I can’t believe any of this passed as acceptable.
Graphics Rating: Dreadful
Sound
For purists, there’s really only one question that needs to be answered, so I’m just going to tell you right now: no, you cannot enable the Japanese voice track. I think that pretty much just killed the desire to play this game for several of you, but for those of you who could care less, the quality of the English dub is up to par with what you would find in the anime. It should come as no surprise that if you like the dubbed voices in the series, you’ll like them here. If you can only tolerate the Japanese, you will perhaps go insane, or refuse to play the game. I personally enjoy the English cast, even if Naruto’s voice can be a bit grating at times. Though, I feel the Japanese Naruto is grating as well, but that’s just my opinion.
The soundtrack is serviceable, if a bit lacking in variety. You’ll generally have a single track play through the entirety of a stage that will loop continuously, even if you hit the game over screen. It will occasionally change up if you are fighting a boss or watching a cutscene, but for the most part you’ll be hearing the same few songs repeatedly throughout your experience.
Sound Rating: Decent
Control/Gameplay
The nice thing about the control scheme in Dragon Blade Chronicles is that you have options. You can opt for the Wiimote/nunchuk combo, the classic controller, or a Gamecube controller. Since most people are going to have access to the Wiimote/nunchuk combo, I opted to give that a whirl. It certainly did its job admirably and limited itself to only one task for motion controls, which wasn’t even a major one at that.
Rather than being a fighting game like its Clash of Ninja Revolution counterparts, Dragon Blade Chronicles is instead more of an action title with some platforming elements. You have buttons mapped to jumping and attacking as expected, but you can also dodge attacks, push and pull objects, and even map skills to your remaining buttons as you pick them up during the game. It’s a simple control scheme that you can customize accordingly, which is nice and allows you to choose a method of playing that’s most comfortable for you.
That being said, no customization in the world can compensate for the awful platforming you are forced to endure. Naruto and Sasuke both jump like they have weights attached to their legs and seem to be unable to grasp ledges that are within reach. In other words, they’re not very ninja-like. What’s worse is that when you miss a jump and fall to your death, it’s an immediate game over and you are sent back to your last checkpoint. The frustration is even further compounded when you realize that getting hit while in midair is equally as likely to send you to your death, much like the Castlevania and Ninja Gaiden games of old.
For as well mapped out as the other functions are, it would have been nice to have some form of camera control. As it stands, the game is not very intelligent in determining which way you want your view to face and getting too close to a wall will get you exactly that: the wall. There are even instances where getting too close to the sides will send the camera into an uncontrollable spasm until you back away and things return to normal. Granted, there isn’t a whole lot to really see in this game, but if you’re going to take control away from the player, at least have a functional substitute in place.
In addition to your health meter you are given a chakra meter which monitors how often you can use your various special skills and jutsus, both of which can be extended if you collect enough items. You also have a meter tied to whichever ally you have with you at a given time. While you don’t physically see them while in battle, you can summon them to perform an attack or some other support skill when their meter is full. For example, having Shikamaru along allows him to throw paper bombs at the enemies for you, while Sakura will heal you if your health is low.
Naruto carries with him the Dragon Blade which can be imbued with a particular element once acquired. For example, if you equip the water orb, you can inflict more damage to fire based enemies, that type of thing. The problem here is that the game isn’t always clear as to what elements are effective against what, or even what element certain enemies belong to. With a little experimentation, you can figure it out yourself, but it’s still frustrating to hear Kakashi say “Use a jutsu that’s effective against wind!” only to shrug your shoulders and go “Um, which one?”
Control/Gameplay Rating: Mediocre
Replayability
There are two difficulty levels in this game: Easy and Hard. Fans of the game should get at least two playthroughs out of it, more for the completionists who want to find all the collectibles and unlock all the little in-game achievements. Even with that, the game can be cleared in just a few hours on your first playthrough. If you were to skip all of the cutscenes you could blaze through the game in one sitting. There’s really not much to do in the story mode and it’s a shame considering what has been done in other Naruto titles.
There is a versus mode that you can choose to partake in, but it is sadly lacking. One player has to be Naruto, and the other must be Sasuke. You can choose how many rounds you fight and you can set your handicaps, but that’s it. The stages are chosen at random and any skills you acquire appear at random throughout the arena. It even runs off the same clunky engine that the main game does. A lot of games present a multiplayer mode that is merely an afterthought, but few have ever felt as tacked on as this one does. It’s such a waste of time, I’d hardly consider it for replay value.
Replayability Rating: Dreadful
Balance
This is a game of extremes. On the one hand, the majority of the game is incredible easy due to the simple fact that just about every enemy can be killed by repeated use of the same three or four hit combo (depending on what character you’re using), and that’s if you decide to fight at all. In many stages, you can run past all the enemies and make your way to the goal unhindered for the most part, until you run into a room where you have to defeat all the enemies to progress. You don’t encounter these very frequently, however, and without any incentive for defeating said enemies it is in your best interest to avoid conflict when necessary.
On the other end of the spectrum, there is the terrible platforming that I mentioned above. There are also moments, particularly during boss battles, where you may get struck by an attack or series of attacks that, once they connect, can drain your entire health bar before you can even react. Without giving away too much, I struggled with the final battle due to an attack that lifted you up into the air and subjected you to other attacks without the ability to retaliate. Often this meant failure with just one blow. Forget about difficulty setting, the challenge is uneven in both and really doesn’t provide much of a different experience between each other.
Another thing that bears mention is how some of the puzzles in the game are often hindered by technical issues. I got stuck in the first Sasuke section, going around in circles even though I knew what the solution was all along. However, the skill I used to destroy a particular piece of the landscape didn’t work even though I saw it pass right through the object. This led me to believe I got the solution wrong when, in fact, it was the game’s poor collision detection that made me resort to running in circles again.
Balance Rating: Awful
Originality
Not only are Naruto games nothing new, but neither are they new to this genre. Rise of a Ninja and The Broken Bond are the standard to which I hold all other Naruto games, and compared to those, Dragon Blade Chronicles is a slapped together mess. I love the Naruto show, and I still thought the three hours it took me to play through this game was too long. Even the Clash of Ninja Revolution titles, as little as they innovate from each other, are much easier to recommend than this game. Everything you see here has been done in other titles, and much, much better.
Originality Rating: Awful
Addictiveness
I’ll be honest, I wanted to quit playing within the first hour. Part of that can be attributed to the overly lengthy and pointless cutscenes. The other part due to the utterly unexciting and generic combat. An action title such as this should not only encourage you to engage in combat with enemy characters, but also make it fun. Naruto Shippuden: Dragon Blade Chronicles does neither of these things, and as a result will drive people to give up on what is already a short adventure.
he popular Naruto series has everything you need to make a great game; fantastically unrealistic ’anime physics’ can lend themselves to exciting fights, and the diverse cast of ninjas also gives you lots of ideas to work with. What Dragon Blade Chronicles on the Wii does is take that setting and use part of its story in a third person brawler, one letting you play both titular hero Naruto as well as Sasuke as they fight through hordes of enemies, explore large stages, and fight a variety of bosses. It should have been a great game, and it almost is... except several technical problems drag it down.

Most of your play is split between two activities; fighting and exploring across large 3D stages, or watching the plot unfold through detailed, often fully voiced cutscenes. While Dragon Blade Chronicles is primarily a brawler with platforming elements mixed in, it definitely doesn’t skimp on the story and series fans will probably find much to like here. The fighting is basic but not completely devoid of detail; you have your typical "press Attack a lot to do a combo" techniques and multi-jumps, but can also collect scrolls with special moves on them. These are easy done; assign them to a button on the d-pad and simply press that direction to release blasts of fire, create mud-wall platforms to jump on, fling shuriken, and more.

While much of that has been seen before in other games, it is competently done. Even boss fights have good variety to them, with foes ranging from enormous dragons to an enemy flying through the air while you can only jump from platform to platform in pursuit; fighting from the ground is impossible since it’s covered in landmines. These are all really good parts of the game, and if it had been refined a little more Dragon Blade Chronicles would be fun even for those not familiar with the Naruto series. So what went wrong?

Technical flaws are the main issue here. The worst of these is the camera; it probably sounds cliche to complain about that in a review by now, but it genuinely is a problem in Dragon Blade Chronicles. It works fine when you’re moving forward in a level, but most of them require backtracking and even when you’re heading back it stays firmly looking ’ahead’, so it’s almost impossible to tell where you’re going and you could easily fall off some platforms to an instant death in this way. Almost as bad is the game’s regular drops in framerate; certain environments and combinations of enemies cause Dragon Blade Chronicles to begin running at what seems to be half or even one-third regular speed. It’s not done for dramatic emphasis... it happens even against basic enemies and in places where you’re expected to act as quickly as possible.

These two problems really weigh Dragon Blade Chronicles down. It has most of the elements of a good game, but a bad camera and regular framerate drops make it hard to play. Even the addition of a versus mode for you and a friend to go head-to-head doesn’t do much to make up for this, and that’s really too bad. The game could have been anywhere from genuinely good to outright amazing, but when it’s so difficult to do even basic things much of the charm is lost. If you’re not already a fan of Naruto, this game won’t do anything for you. And if you do like the series then perhaps you would be better served by the other Naruto Shippuden game released around the same time as this one: Naruto vs. Sasuke for the Nintendo DS, while it’s in a wholly different genre (2D platformer), it’s much better.

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